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142 lines
4.6 KiB
Go
Executable File
142 lines
4.6 KiB
Go
Executable File
// Copyright (c) 2014 The SurgeMQ Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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/*
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Package message is an encoder/decoder library for MQTT 3.1 and 3.1.1 messages. You can
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find the MQTT specs at the following locations:
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3.1.1 - http://docs.oasis-open.org/mqtt/mqtt/v3.1.1/
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3.1 - http://public.dhe.ibm.com/software/dw/webservices/ws-mqtt/mqtt-v3r1.html
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From the spec:
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MQTT is a Client Server publish/subscribe messaging transport protocol. It is
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light weight, open, simple, and designed so as to be easy to implement. These
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characteristics make it ideal for use in many situations, including constrained
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environments such as for communication in Machine to Machine (M2M) and Internet
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of Things (IoT) contexts where a small code footprint is required and/or network
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bandwidth is at a premium.
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The MQTT protocol works by exchanging a series of MQTT messages in a defined way.
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The protocol runs over TCP/IP, or over other network protocols that provide
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ordered, lossless, bi-directional connections.
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There are two main items to take note in this package. The first is
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type MessageType byte
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MessageType is the type representing the MQTT packet types. In the MQTT spec, MQTT
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control packet type is represented as a 4-bit unsigned value. MessageType receives
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several methods that returns string representations of the names and descriptions.
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Also, one of the methods is New(). It returns a new Message object based on the mtype
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parameter. For example:
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m, err := CONNECT.New()
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msg := m.(*ConnectMessage)
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This would return a PublishMessage struct, but mapped to the Message interface. You can
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then type assert it back to a *PublishMessage. Another way to create a new
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PublishMessage is to call
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msg := NewConnectMessage()
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Every message type has a New function that returns a new message. The list of available
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message types are defined as constants below.
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As you may have noticed, the second important item is the Message interface. It defines
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several methods that are common to all messages, including Name(), Desc(), and Type().
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Most importantly, it also defines the Encode() and Decode() methods.
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Encode() (io.Reader, int, error)
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Decode(io.Reader) (int, error)
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Encode returns an io.Reader in which the encoded bytes can be read. The second return
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value is the number of bytes encoded, so the caller knows how many bytes there will be.
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If Encode returns an error, then the first two return values should be considered invalid.
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Any changes to the message after Encode() is called will invalidate the io.Reader.
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Decode reads from the io.Reader parameter until a full message is decoded, or when io.Reader
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returns EOF or error. The first return value is the number of bytes read from io.Reader.
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The second is error if Decode encounters any problems.
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With these in mind, we can now do:
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// Create a new CONNECT message
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msg := NewConnectMessage()
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// Set the appropriate parameters
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msg.SetWillQos(1)
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msg.SetVersion(4)
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msg.SetCleanSession(true)
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msg.SetClientId([]byte("surgemq"))
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msg.SetKeepAlive(10)
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msg.SetWillTopic([]byte("will"))
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msg.SetWillMessage([]byte("send me home"))
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msg.SetUsername([]byte("surgemq"))
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msg.SetPassword([]byte("verysecret"))
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// Encode the message and get the io.Reader
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r, n, err := msg.Encode()
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if err == nil {
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return err
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}
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// Write n bytes into the connection
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m, err := io.CopyN(conn, r, int64(n))
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if err != nil {
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return err
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}
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fmt.Printf("Sent %d bytes of %s message", m, msg.Name())
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To receive a CONNECT message from a connection, we can do:
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// Create a new CONNECT message
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msg := NewConnectMessage()
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// Decode the message by reading from conn
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n, err := msg.Decode(conn)
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If you don't know what type of message is coming down the pipe, you can do something like this:
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// Create a buffered IO reader for the connection
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br := bufio.NewReader(conn)
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// Peek at the first byte, which contains the message type
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b, err := br.Peek(1)
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if err != nil {
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return err
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}
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// Extract the type from the first byte
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t := MessageType(b[0] >> 4)
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// Create a new message
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msg, err := t.New()
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if err != nil {
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return err
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}
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// Decode it from the bufio.Reader
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n, err := msg.Decode(br)
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if err != nil {
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return err
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}
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*/
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package message
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